If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
I’m so excited for this title. The graphics look stunning and the map looks like it’ll be an incredibly interesting drive. The trailer clearly shows an array of environments from Saudi Arabia like dunes, brush desert, mountains, snowy peaks, ancient ruins, small towns, beaches, oasis’, docks, lighthouses and even distant city scapes. All this, and you can see animals, helicopters and a number of other items that will hopefully bring these locations to life (as much as a desert environment can be).
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