Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
After recently releasing the non-gameplay announcement trailer for NASCAR Rivals, Motorsport Games published a gameplay trailer on Thursday for the Nintendo Switch-only title. I don’t really know enough about the Switch to know whether the visuals represent the platform well, or not.
Video description:
NASCAR Rivals launches October 14, with pre-orders available now online and at most major retailers — NASCAR Rivals, the officially licensed video game of the 2022 season, puts the fun and intensity of the NASCAR Cup Series in the palm of your hands on the Nintendo Switch. Featuring the 2022 official teams, drivers, cars, and regular season and playoff schedule from the world’s most popular stock car racing series.
Create your own legacy with Career Mode, compete as your favorite driver at any track in Race Now, beat your rivals in online, local and split-screen multiplayer, try your best to beat real-life challenges and customize your own driver and paint scheme.
Start your rivalry on the track or wherever you go with NASCAR Rivals!
Trailer:
View this video on YouTube. Please consider subscribing to RSC’s channel.
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