Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The IndyCar Racing folks at Papyrus aren’t stopping with with Indy circuit. At C.E.S., they debuted their next masterpiece – NASCAR. What a treat this will be! Imagine all the detail of Indycar Racing, but in SVGA! That’s what NASCAR will bring to us. Now all that detail at a playable frame-rate won’t be without its high hardware requirements. Expect to need a Pentium- based machine to play (and enjoy) NASCAR at the high resolution. NASCAR could make it out by this November.
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