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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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GT Interactive have been spending a lot of money lately. This time we have an announcement of a “multi-year agreement” for the “Indy 500, Indy Racing League, Indianapolis Motor Speedway, Indy Racing League teams and drivers, for all PC and console platforms”. GTI own a lot of studios and have a bunch of racing games in production on various platforms, though they haven’t delivered on most of them. It remains to be seen which studio will end up working on their Indy Racing League titles.

Full press release:

GT Interactive and IMS Properties Strike Agreement for IRL and Indy 500

4 March 1999 – NEW YORK, NY, – Securing one of the most recognizable names in the world of sports, GT Interactive Software Corp. has entered into a long-term global publishing agreement with IMS Properties, Inc. for the Indianapolis 500 and its sanctioning body, the Pep Boys Indy Racing League. Under terms of the multi-year global agreement, GT Interactive obtains exclusive interactive software rights to the Indy 500, Indy Racing League, Indianapolis Motor Speedway, Indy Racing League teams and drivers, for all PC and console platforms. In addition, GT Interactive obtains exclusive rights to all sequels, add-on and level packs.

“For nearly 90 years the Indianapolis 500 has been the premier event in the world of racing, and we are excited to partner with IMS Properties in bringing this great event into the interactive arena,” said Thomas A. Heymann, chairman and CEO of GT Interactive. “Adding the incredible popularity and success of the Pep Boys Indy Racing League, the top open-wheel oval racing series, provides us with an incredible license.”

Known as “The Greatest Spectacle in Racing,” the Indy 500 is the largest single day sporting event in the world, televised globally to millions of fans and attracting the most talented drivers in the world, each vying for a piece of the record $8 million plus purse. In addition, the Indy 500 boasts its own Hall of Fame museum, and Indy FanFest, a 200,000 square-foot auto racing theme park and entertainment center open during the month of May.

“GT Interactive is the premier publisher and distributor of interactive entertainment software, and we are pleased to partner with them in bringing the Indianapolis 500 and the Indy Racing League to our fans in this entertaining way,” said Tony George, president and CEO of the Indianapolis Motor Speedway.

Originally formed in 1994, the Indy Racing League began racing in 1996 and hasn’t taken its foot off the throttle since. With 11 events in 1999, the Indy Racing League features some of the biggest names in racing including Eddie Cheever Jr., Kenny Brack and Scott Goodyear, all of whom can be utilized in the game. In addition, the Indy Racing League has secured sponsorship of major corporations such as Pep Boys, Canon, Oldsmobile, Infiniti and Coors.

“By licensing to GT Interactive we are confident that we have the ideal partner,” said Dave Moroknek, director of consumer products for IMS Properties. “As a worldwide leader in software publishing, GT will create games that will reflect the quality, leadership and excellence of the Indianapolis Motor Speedway.”

Headquartered in New York, with 1997 calendar year revenues of $531 million, GT Interactive Software Corp. (Nasdaq: GTIS ) is a leading global interactive entertainment software company that develops, markets and distributes consumer software. The company has seven internal development studios: Humongous Entertainment, Cavedog Entertainment, SingleTrac, Oddworld Inhabitants, Bootprint Entertainment, Legend Entertainment and Reflections. The company also has five software labels: GT Interactive, Wizard Works, CompuWorks, MacSoft and Slash. GT Interactive’s e-commerce system provides secure online transactions through each of the studios’ Web sites and www.gtstore.com . GT Interactive also owns the subsidiary OneZero Media that operates a specialized entertainment portal, www.getwild.com, which acts as the Entertainment Zone on AltaVista; and produces the nationally syndicated television program, “Wild Wild Web.” GT Interactive can be found on the Internet at www.gtinteractive.com.

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