Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
In a video that doesn’t feature 3D vision and really doesn’t show much more than you’d see with TrackIR support (because it can’t, it only shows one eye-worth of viewpoints), Codemasters have “previewed VR” with a lap of Circuit Gilles Villeneuve from the cockpit of Lance Stroll’s Aston Martin. Check out the trailer and press release below.
(If you can’t sense the sarcastic undertone, I don’t see the point in previewing VR with a cockpit shot that features a moving camera view, basically, because that’s not VR. I kind of hope a better explanation is coming, because I honestly didn’t value VR as a concept until I took the plunge and tried it – and this wouldn’t convince me to do that). Maybe the latest developer deep dive (which I’ll be posting next but haven’t had time to watch yet), will do that…
View this video on YouTube. Please consider subscribing to RSC’s channel.
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