If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Codemasters released a new “Deep Dive” trailer for F1 22 that you can see below. It’s a very good look into the physics and handling changes since the last product and previous generation specification Formula One cars. I have listed the main points of interest below, but it is still worth watching to get a look at the visuals of the software before it comes to market.
Very cool to hear David Greco being interviewed. A lot of us remember his involvement in sim communities. Nice to see someone from “our side” making it in a big-name title like this.
– Suspension modelling, and POSITION ON THE CAR, is now more accurate
– Setup will be very different, mainly due to ride height, and more varied
– Setups presets now primarily use wing settings rather than exchanged parts
– Custom setups will likely be more important for player speed with this car
– Lots more understeer than 2021 cars at slow speed
– Kerb riding will be more difficult (due to 2022 car handling)
– Sudden loss of downforce can be felt as has been described in real life
– Improved suspension model has made FFB feel “better”
– Easier to get beached because of the ride height being lower
– They now simulate the induced drag forces caused by tire grip that actually slow you down (SODA Racing first simulated this back in 1997 – FYI)
Unfortunately the trailer includes a few shots (on Baku) of Codemasters terrible implementation of ‘look to apex’, which doesn’t look to the apex, it looks to the steering wheel, so any adjustment – even on a straight – causes your view to move. Other than that, enjoy!
View this video on YouTube. Please consider subscribing to RSC’s channel.
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