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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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I decided to put together some 16:9 desktop wallpapers. The images were selected rather randomly, as I initially just wanted to make some backgrounds for myself to use throughout the year, but once I saw the attention they got on Twitter I decided to make it public.

I will tweet them out at the beginning of every month throughout the year, but you can also download them all (12.5MB) right now. You can also open the images below in a new tab and remove the areas in bold from the URL to get the uncompressed version of the image: https://i0.wp.com/racesimcentral.net/*.jpg?ssl=1

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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