Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Papyrus is gearing up to release its first effort in the off-road racing arena. It’s called S.O.D.A., named after the Short-course Off-road Driver’s Association.
Unlike Accolade’s Test Drive: Off-Road, S.O.D.A. is a checkpoint-based mudslinger that will support head-to-head modem games and six-player IPX and TCP/IP contests. The game will also include support for force-feedback joysticks and ThrustMaster’s upcoming force-feedback steering wheel (when it ships, that is).
Steering, suspension, and horsepower will be adjustable in all three of the available vehicles: a 150-horsepower buggy; a two-wheel-drive, 800-horsepower truck; and a four-wheel-drive, 800-horsepower truck. Six tracks will be included in the final rev along with a track editor that can store up to 32 tracks at once.
S.O.D.A. is being developed for Papyrus by a two-person, Westborough, Massachusetts, team known as Software Allies. At this time it is not yet confirmed whether S.O.D.A. will support Rendition or 3DFX-based accelerator cards this summer.
SODA is a simulation based on the Short Course Off-Road Drivers series, but did not contain any officially licensed cars or real-world tracks.