As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Burke Lakefront Airport in Cleveland, Ohio, United States has been used by IndyCar since July 4, 1982. A fully functioning airport the rest of the year and shut down for the event, the race was very popular amongst fans, as the long, wide, runways allowed for side-by-side racing, fast speeds, and superb passing zones around the entire track.
First seen in sim racing with IndyCar Racing (1993).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Papyrus is gearing up to release its first effort in the off-road racing arena. It’s called S.O.D.A., named after the Short-course Off-road Driver’s Association.
Unlike Accolade’s Test Drive: Off-Road, S.O.D.A. is a checkpoint-based mudslinger that will support head-to-head modem games and six-player IPX and TCP/IP contests. The game will also include support for force-feedback joysticks and ThrustMaster’s upcoming force-feedback steering wheel (when it ships, that is).
Steering, suspension, and horsepower will be adjustable in all three of the available vehicles: a 150-horsepower buggy; a two-wheel-drive, 800-horsepower truck; and a four-wheel-drive, 800-horsepower truck. Six tracks will be included in the final rev along with a track editor that can store up to 32 tracks at once.
S.O.D.A. is being developed for Papyrus by a two-person, Westborough, Massachusetts, team known as Software Allies. At this time it is not yet confirmed whether S.O.D.A. will support Rendition or 3DFX-based accelerator cards this summer.
SODA is a simulation based on the Short Course Off-Road Drivers series, but did not contain any officially licensed cars or real-world tracks.