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Game DatabaseRSC contains a database of developers, software, cars, bikes, tracks and more...
25 software titles indexed starting from 1989.

Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.

Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.

Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
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Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Micron, maker of RAM chips, has acquired Rendition. This, I fear, is the end for the Rendition video card line. Rendition was a trailblazer. The Verite V1000, introduced at the end of 1996, was one of the first 3D chips to show how 3D acceleration would transform the way games were played on the PC. 3DFX was introducing a superior 3D-only solution at about the same time, but Rendition had a tremendous lead over other 2D/3D accelerators and never required a second card for 2D.

Sadly, Rendition was unable to capitalize on that head start. 3DFX quickly came to dominate the retail add-in market, while NVIDIA rose from obscurity to rein on the OEM side. Rendition’s next-generation V2200 series was simply too little too late to capture any market share. And, with no third-generation part on the near-term horizon, Rendition, and its investors, should count themselves lucky to have found an ally in Micron.

The deal should be finalized by September.

 
 
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