If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
According to Kenneth Verburg of High Gear over on RAS, this project has been cancelled. This is such a shame and we may never know the real cause of the cancellation, but rumors suggest the apparent poor sales for Grand Prix Legends made the creation of a hardcore historic simulation suddenly seem a lot less appealing to GT Interactive…
The software did look to be struggling to run at an acceptable framerate last year at E3. Perhaps we’re just not there yet.
Meanwhile the development team has apparently continued using some of the engine for the upcoming arcade title, Dukes of Hazard.
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