Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
One of the first sim racing studios to embrace the Steam platform, SIMBIN today announced that later this month their RACE WTCC simulation will be made available online through the service.
Press statement:
SimBin and Valve today announced an agreement to deliver RACE – The Official WTCC Game to consumers around the world via Steam.
November 13, 2006 — SimBin and Valve today announced an agreement to deliver RACE – The Official WTCC Game to consumers around the world via Steam. In addition, all retail copies of RACE sold for the PC in the EMEA territories will include Steam functionality for auto-updating, matchmaking, and anti-piracy encryption.
From acclaimed Swedish developers SimBin, RACE – The Official WTCC Game is due for release worldwide via Steam and at retail in EMEA territories on November 24th, 2006, and the first title to deliver the intense action of the WTCC championship to PC gamers.
Steam is the only full-featured broadband platform for the delivery and management of games and digital content, and has pioneered its broadband services to over 10 million customers with core and casual games from today`s leading publishers and developers.
“Delivering RACE via Steam means over 10 million gamers will have the chance to purchase the world`s first ever World Touring Car Championship game directly from their PC,\” said Henrik Roos, CEO of SimBin. \”Powering the retail version RACE with Steam means every player will have all the latest content available for the game and be able to enjoy the industry´s most advanced set multiplayer services.”
With over 60 different and accurately modeled cars and 10 officially licensed tracks from four continents, RACE offers all the drivers, cars, and locations featured in 2006 WTCC championship season, while offering support for both single and multiplayer games, race against up to 26 real players or online AI opponents.
For further information visit: http://steampowered.com/v/index.php?area=game&AppId;=4200