If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
I’d have loved to be in the room when someone stood up with this idea and everyone else erupted in applause thinking this was a bundle that would somehow help either title. While I’ve no doubt that individually there should be interest in both items within this bundle I do question just exactly how much crossover there is between players of Pac-Man and this Ridge Racer spin-off. Are they really expecting sales to struggle so much that they need to sell outside their target audience to get the sales numbers they want?
Full press statement:
PAC-MAN VS. TO BE EXCLUSIVELY AVAILABLE FOR THE NINTENDO GAMECUBE WITH R:RACING
CLASSIC GAMING CHARACTER NOW AVAILABLE IN UNIQUE WAYChertsey, UK. – February 2nd, 2004 – Electronic Arts, the world’s leading interactive entertainment software company and Namco Limited, the Tokyo-based world leader in the high-tech entertainment industry, today announced that Pac-ManTM Vs will be exclusively available for the Nintendo GameCubeTM with R: Racing.
Designed by Shigeru Miyamoto, Pac-Man Vs lets players compete head-to-head using a Game Boy® Advance and GameCube connected via the link cable. One player uses the Game Boy Advance to control Pac-Man as he gobbles his Pac-Dots. Up to three other players on the Nintendo GameCube control the Ghosts and chase Pac-Man around the board. If a player’s Ghost catches Pac-Man, those players swap controllers and the game continues. Whoever hits the predetermined scoring cap first wins the game.
“We are very excited to have a new addition to the Pac-Man family,” said Kevin Yanagihara, Director of Namco Ltd. “By incorporating this classic character with the unique connectivity features of both the Game Boy Advance and GameCube, players are offered a new style of gameplay that will bring them closer to the competition than ever before.”
R:Racing is being co-published by Electronic Arts and is scheduled for release on March 26th, 2004.
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