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The Unreleased GPL-Like Genre-Defining Historic Trans-Am Simulation

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Game DatabaseRSC contains a database of 153 developers, 468 software titles, 374 cars, 42 bikes, 242 tracks and more...
Seven software titles indexed starting from 1984.

Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).

Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

Laps + More

1985

Ralt RT3-84 + More

Revs

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Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

EA announced today that Dale Earnhardt Jr will be on the cover of their upcoming title.

Full press release:

DALE EARNHARDT JR. JOINS THE EA SPORTS FAMILY OF COVER ATHLETES ON NASCAR THUNDER 2003

REDWOOD CITY, Calif.- September 4, 2002–NASCAR® superstar Dale Earnhardt Jr. of DEI Racing will become the official cover athlete for the EA SPORTS™ franchise NASCAR Thunder™ 2003. Dale Jr. also contributed to the development of the game and his likeness will appear on all NASCAR Thunder 2003 packaging and merchandising.

“I’ve been a long time fan EA games, so to be on the cover of the NASCAR Thunder 2003 is quite a thrill for me,” commented Dale Earnhardt Jr. “NASCAR Thunder helped me win the EA Sports 500 in Talladega this year and my first season on the circuit I would prepare for the upcoming event by racing my EA game over and over. NASCAR Thunder gives you the true experience and puts you ‘in the game.’”

From the moment the 27-year-old Dale Earnhardt Jr. blasted on the scene in 1998, he was considered “the future of NASCAR.” Dale is in the midst of his third full year of NASCAR Winston Cup competition for the team and is positioned nicely for another top finish in the NASCAR Winston Cup Series. The 2001 season marked his first top-10 points finish in NASCAR Winston Cup Series racing with the No. 8 team, while adding three victories and multi-million dollars in winnings to his brief but impressive racing resume. This included his win at the EA SPORTS 500 at Talladega Superspeedway® on October 21, 2001.

“Dale Jr. embodies the spirit and competitive edge that EA SPORTS captures in our NASCAR Thunder video games,” said Ed Martin, Director of NASCAR video game production, Electronic Arts. “His contribution to the product has been invaluable, giving us design feedback and ideas on improving features and gameplay, we couldn’t have a better driver grace the cover of NASCAR Thunder 2003.”

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