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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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After going radio silent since their departure from EA, Image Space Incorporated (developers of the engine underneath the PC versions of the EA Sports F1 and NASCAR franchises) have finally shown what they’ve been up to with a small feature in the September, 2005 issue of PC Gamer that you can see a scan of below.

Here is the text from the article:

Image Space Inc. has been rolling out quality racing simulations for years – from 1999’s Sports Car GT to last year’s F1 Challenge ’99-’02. The Michigan-based developer recently branched away from longtime publishing partner EA Sports to develop its own vision of the “ultimate racing sim.” Enter rFactor, ISI’s first installment incorporating this bold new concept.

“Our first racing experience for rFactor will be a mixed-class circuit road racer,” says ISI VP Gjon Camaj. Servicing a target audience of PC race-sim aficionados, car enthusiasts, full-time racers, and even professional racing schools, rFactor will be available either via online download or at retail.

Though a publishing partner had yet to be confirmed (and car and track licensing are still ongoing), rFactor is only months away from completion. Like most racing fans, I’ve been mightily impressed with ISI’s previous work, and the prospect of driving small sedans, powerful GT machines, and even formula cars has my throttle foot all a-twitter.

Factor in those tantalizing “racing-school realism” claims from the dev team, and rFactor could well be the PC racer to beat when it ships this fall.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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