Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
iRacing have previewed some of the content due for release tomorrow (Tuesday) over the last few days. Check it all out below…
F4 screenshots posted on Twitter:
Buick LeSabre NASCAR Stock Car posted on Twitter:
Aston Martin Vantage GT4 posted on Twitter:
Hyundai Veloster N TC on YouTube:
View this video on YouTube. Please consider subscribing to RSC’s channel.
Federated Auto Parts Raceway At I-55 on YouTube:
View this video on YouTube. Please consider subscribing to RSC’s channel.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →