Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Codemasters have released another update for last years licensed F1 title, fixing some issues for multiplayer qualifying as well as what seem to be some ‘quality of life’ fixes for offline racers.
V1.16 Patch Notes:
Online
Addressed an issue where re-joining a qualifying session would result in the session timer being reset for that user.
Addressed an issue where host and client could struggle to get into the same league event if they previously declined to proceed to the next session.General
Ghosting can now be disabled in Two-Player Career.
Penalties given for collisions under the Safety Car will be more fairly distributed.
Resolved a crash when attempting to back out from the Official F1® 2021 Championship and attempting to re-enter on consoles.
Resolved a crash when selecting a salary with your current team having cancelled negotiations with them previously.
Previous simulation settings in Grand Prix will now be remembered when starting a new Grand Prix event.
General stability improvements.
Various minor fixes.
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