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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Piboso have released an update for their Motocross simulator MX Bikes. This update adds rider models and more. Check out the release notes:

Changelog

fix: track layout custom objects collisions
fix: support for more than two controllers with the same name
fix: track paint in dedicated servers
fix: user interface lists sorting
fix: wrong missing category shown when trying to connect to a server
fix: missing team sprite
Fix: 3D names in the track screens
fix: missing right boot
new: option to enable only the L/R o F/B rider lean tracking
new: user interface pull-downs search box
new: servers browser name filter
new: number of pits in the track info
new: option to enable the environment sounds in the pit
new: option to show both 2D and 3D flags
new: particles when sliding on the ground
new: support for multiple rider models
new: supermoto rider model
new: wheelie standing animation

Release Notes

– The kit and gloves paints must be moved under the “rider\riders\default_mx\paints” and “rider\riders\default_mx\gloves” mods folders
– Replays and trainers are not compatible with previous versions
– Plugins must be updated by the creators to the latest interface

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