As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Reiza have released an update for their recent update that fixes a number of issues that didn’t make the cut for the previous release and were raised by the community including changes to AI, FFB, graphical fixes and more. For general interest, the most important change would be the addition of ‘The Bend’ layout at Road America.
Changelog:
Fixed excessive helmet cam wobbling
Adjusted FFB for all FWD cars, karts, F-Reiza & BMW M8
Adjusted F-Retro Gen3 AI start performance
Adjusted F3 AI rolling resistance
Road America: Various updates to trackside objects; Added “The Bend” layout; minor AI adjustments
Fixed missing Reynard 98i Toyota
F-Retro Gen2: Fixed tire texture bug
F-USA (both gens): Added damage/dirt texture; Updated rain tire texture
Reynard 2Ki: Added gold wheels to #26 and #27 liveries
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →