Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
KW Studios (the newly named Sector 3 Studios) deployed an update today that includes a complete P1 and P2 physics overhaul that requires you to delete your old P1/P2 setups and load the default setup before making new changes, as they won’t be compatible with the new physics.
Update details:
Download size = 397.7 MB
Client version = 0.9.3.089
Client BuildID = 8095910
Dedi version = 79.0.1353
Dedi BuildID = 8096107
Changelog:
Shared Memory API – Fixed an issue with pit menu states
BMW M235i – Slight reduction of fuel consumption
Electric vehicles – Fixed various issues introduced while adding support for hybrid engines
GT2’s -Equalised fuel consumptions
P1 & P2 – Complete physics overhaul (leaderboards wiped)
WTCC TC1’s – AI improvements, equalised gear ratios
Zakspeed Capri – Increased rear wing downforce at 10 degrees yaw
Bilster Berg – Fixed cut detection around the pitlane entrance of the West layout
Daytona – Slight reduction of grip levels all around the track (leaderboard wiped)
TT Assen – Increase of grip levels all around the track
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