Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Yesterday Kunos updated ACC to v1.8.7 in another hotfix update after their recent major v1.8 release. It fixes a number of issues that you can see in the release notes below:
– Removed obsolete nickname entry from first-time driver info popup.
– Fixed inconsistent behaviour of steer assist with controllers.
– Fixed AI selecting wrong tyres in wet sessions.
– Fixed skip session function resetting ideal line wetness to fully dry, regardless of the conditions.
– Fixed potential session hang with high number of opponents at Spa.
– Fixed a potential crash scenario in saved games and weekend progression when the AI change setups.
– Corrected Ferrari 488 GT3 Evo engine power at Mount Panorama (IGTC A).
– Added Leaderboard overlay as bindable input.
– HUD: increased maximum range of safe zone (margin) width.
– VR: fixed flickering window in SteamVR when using spectatorScreenMode=0.
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