Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Today’s F1 2021 update from Codemasters adjusts the 2021 F1 driver ratings, fixes a number of issues, but perhaps most importantly adds the 2021 Formula 2 drivers and teams to the title.
Changelog below screenshots.
F2™ 2021 season has been added
Addressed an issue with a lack of force feedback on Logitech G923 wheels for PC players
Fixed an issue where team badge and sponsors would not appear on the player’s helmet
Reduced time between stops when a team is double stacking cars in the pits
Adjusted track limits at turns 1 and 14 on Portimao
F2™ 2020 Sprint race will now correctly use the results from the feature race if a custom grid is used
Addressed an issue where Imola was using the incorrect garages for the player car
General stability improvements
Various minor fixes
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