Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Announced today on social media, Kylotonn are going to be making some changes to the way Clubs can operate in their WRC 10 title, including:
• New mode: Realistic
• Add service parks to repair your car
• You only have 𝐎𝐍𝐄 attempt for each stages
• For all modes you can now impose a Camera View and/or Driving Assistance
The update is due to release on November 25, 2021.
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