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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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As announced in their last roadmap post Reiza have today released a standalone demo for AMS2 that you can download from the AMS2 Steam page. It’s free, obviously, and features multiple game modes – but CANNOT be installed alongside the main game.

– Custom Event / Test Day / Time Trial Game modes
– Volkswagen Polo & Virtus TSI 1.0
– Autódromo Velo Città (3 layouts)

They say there is more to come… Whether this means that the demo will eventually see additional content? We’ll have to wait and see. This content is expected to be added to AMS2 itself very shortly.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.