Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The long awaited 0.9.9 Beta version of netKar is finally available from Stefano “Kunos” Casillo. This version finally includes multiplayer. Here are the rest of the release notes:
– New Supra 3D model
– New MG 3D model
– Improved 360 and GTO cockpit
– Improved road car setup
– Refined tire temperatures
– Anti-roll bars bug fixed
– Brakes fixed (Supra and MG in particular)
– Added Skins
– Completely renewed SoundPack
– Multiplayer (internet, LAN, via direct IP)
– Visual improvements circuits: Newbury, Croft, Falkenberg
– Browser with page dedicated to netKar (help-list of machines-tracks)
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