As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
RaceWard updated their RiMS Racing title with a patch that improves AI and fixes a number of bugs. See the release notes below:
UPDATES
– “Hide” function added in order to improved Inventory/Shop readability
– AI performances optimizations
– Improved icon readability in the Motorbike Mechanics section
– Improved HUD minimap colours
– Improved discount manager perk efficiencyBUG FIXES
– Autosaves logic has been reorganized in order to prevent save corruption issues
– R&D Management objectives are now reset correctly after a Career restart
– Fixed icon on Private Testing leaderboards
– Audio memory usage optimizations
– Fixed “The Star” description and unlock logic
– Custom joypad presets are now working as intended after booting the game
– Fixed a crash that occurred accepting an invite during an Online Challenge
– Fixed a crash that occurred accepting an invite during Career tutorial bike selection
– Minor graphical fixes on Million Dollar Highway track
– Fixed a text issue on the Anti-Wheelie explanation
– Fixed a specific crash occurring in the R&D Management area
– Custom joypad button configurations are now saved as expected
– Custom exhausts sound are now played as expected in the showroom area
– Several HUD and cockpits graphical fixes
– Fixed a crash that occurred on the Motorbike Mechanics scrollbar
– Loading screen hints counter now is working as expected
– Fixed ghost management when no ghost data is available on the leaderboards
– “Where there’s a will there’s a way” now unlocks as expected
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