Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Studio 397 today released an update for their USF2000 open-wheeler that includes a PBR visual update, 3D and texture changes, a new driver and helmet model, and more.
USF2000 v2.24 Changelog:
All materials converted to PBR
New chassis textures
New engine textures
New gearbox textures
New cockpit textures
New steering wheel textures
New tires textures
New brake callipers textures
New brake disc textures
Updated rims and blur textures
Added new driver model and new driver animation
Added new helmet
Added new helmet skins
Converted all car skins to PBR
Updated LODs
Added all new gloves
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