Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Reiza deployed a small update for AMS2 yesterday without changing the version number because the exe has not been changed. It was only announced in the forum. Changelog below.
Further tire tread adjustments to StockV8, GTE, GT3, GT4, Protos, kart rental, F-Vintage
Further diffuser & rear wing aero revisions to GTE, GT3, Metalmoro MRX
Adjusted TC longitudinal slip scaling
Adjusted default engine braking in Porsches, C8.R
BMW Procar: Minor CoG height, body drag adjustment
Adjusted CoG height for MRX & F-Vintages
AI callibration pass for Protos, F-Vintage, Stocks
Adjusted AI side calculation to reduce chances of scaring themout of the way from behind
Increased volume for Ginetta G55 drivetrain
Curitiba: Removed advert sign blocking the outer layout (selection set error)
Added VR cams for Adelaide 88
Further updates to Stock Car 2021 liveries
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