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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Sector3 deployed a 1-gig update to their sim racing service that I only saw mentioned in their Discord. The update has a number of fixes that you can see in the changelog below.

Update details:
Download size = 315 MB
Client version = 0.9.2.38
Client BuildID = 6680013
Dedicated version = 74.0.1295
Dedicated BuildID = 6680156

Changelog:

Fixed an issue where the checkered flag could sometimes show up one lap early in multiclass races
Upon serving a slowdown penalty, the lift of throttle coming with the sequential shifting is no longer counted as slowing down
Shared Memory block: added engineState int for all drivers; -1 unavailable, 0 = ign off, 1 = ign on but not running, 2 = ign on and running
Shared Memory block: added lap_valid_state for player; -1 = N/A, 0 = this and next lap valid, 1 = this lap invalid, 2 = this and next lap invalid
Shared Memory block: added traction_control_percent for player; -1.0 unavailable, 0.0 -> 100.0 percent
Shared Memory Block: Attempt at improving Lap distance calculations where values could sometimes be seen jumping and going backwards
Shared Memory block: upped minor version to 10
For Shared Memory API, refer to our github repo
Physics: When starting a Hillclimb run, the tyres will now always be pre-heated.
Spectator: Fixed cars falling through the ground at the very end of races.
Spectator: Fixed an issue where the wrong car is shown upon switching to another type of TV cameras.
Dedicated Server: Banning a user still required a server restart to take effect. Fixed that now so that if a player is kicked, the dedicated server will also prevent it from immediately rejoining the server.
Content – Added CUPRA esport liveries for the upcoming CUPRA series.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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