Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
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When Image Space Inc. halted development on rFactor 2, Dutch company Luminis colaborated with Marcel Offermans (a software developer who had previously worked with ISI) to form a new company around the product, bringing over a number of the former ISI production team.
In 2021 Studio 397 and the rFactor 2 product were acquired by Motorsport Games who intended to both continue rF2 development and use the engine for other licensed racing titles under their own name.