If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
The folks over at Kunos Simulazioni have released another small update for 1.7 today. It balances the GT3 cars and fixes and/or tweaks the UI. The update also fixes one of my main annoyances with ACC – finally – and that is the permanent kerb sound in replays. I can’t even tell you how many times I have tried to use a lap to make a video and just hear that kerb rumble looping over and over, ruining the rest of the audio.
GENERAL:
– Bonus Alpine Esports Series livery for Special Event hotlap competition.GAMEPLAY:
– Removed 90-minute Free Practice length option from all championship race weekend types.
– Fixed gallery replay having permanent kerb sound in some situations.
– Fuel widget now shows per lap calculation based on last 3 laps instead of session aggregate.UI:
– Slow cars and cars with significant damage are now marked yellow on the track map.
– Fixed team logo stretching on the car selection page when season strip is hidden.PHYSICS:
Minor balancing tweaks for the following GT3 cars and track categories:
– BMW M6 GT3 at BrGT A and IGT D
– Porsche 991II GT3 R at BrGT A and IGT D
– Mercedes-AMG GT3 and Evo at BrGT A
– Nissan Nismo GT-R GT3 at BrGT A and B
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