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NASCAR Racing 3: The Sim That Never Was

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Game DatabaseRSC contains a database of 153 developers, 463 software titles, 374 cars, 42 bikes, 242 tracks and more...
25 software titles indexed starting from 1989.

Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.

Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.

Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

The folks over at Kunos Simulazioni have released another small update for 1.7 today. It balances the GT3 cars and fixes and/or tweaks the UI. The update also fixes one of my main annoyances with ACC – finally – and that is the permanent kerb sound in replays. I can’t even tell you how many times I have tried to use a lap to make a video and just hear that kerb rumble looping over and over, ruining the rest of the audio.

GENERAL:
– Bonus Alpine Esports Series livery for Special Event hotlap competition.

GAMEPLAY:
– Removed 90-minute Free Practice length option from all championship race weekend types.
– Fixed gallery replay having permanent kerb sound in some situations.
– Fuel widget now shows per lap calculation based on last 3 laps instead of session aggregate.

UI:
– Slow cars and cars with significant damage are now marked yellow on the track map.
– Fixed team logo stretching on the car selection page when season strip is hidden.

PHYSICS:
Minor balancing tweaks for the following GT3 cars and track categories:
– BMW M6 GT3 at BrGT A and IGT D
– Porsche 991II GT3 R at BrGT A and IGT D
– Mercedes-AMG GT3 and Evo at BrGT A
– Nissan Nismo GT-R GT3 at BrGT A and B

Related Software

Assetto Corsa Competizione

ACC is a Blancpain GT, British GT and other SRO series simulator featuring GT3 and GT4 sports cars.

 
 
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