Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
It seems the recent update from iRacing included API support for the new Thrustmaster Ferrari SF1000 replica steering wheel screen, but unfortunately it caused their software to crash. Today’s hotfix should get rid of that problem.
SIMULATION:
Peripherals
– Fixed a crash-to-desktop issue that could trigger when moving from a practice server to a race server due to a null reference.
– The Thrustmaster OneWheel API has been temporarily reverted while we work with Thrustmaster to improve our support for it.
– – Previous force feedback issues remain fixed with this change.
CARS:
[Legacy] V8 Supercar Ford FG Falcon – 2014
– iRacing setups have been updated.
[Legacy] V8 Supercar Holden VF Commodore – 2014
– iRacing setups have been updated.
TRACKS:
Charlotte Motor Speedway
– (Oval – 2018) – Some track parameters have been adjusted slightly.
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