Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Nacon today announced their purchase of a majority share in a rather unknown video game developer who have been working on a motorcycle game called RiMS Racing. I can only assume that title is pretty special for them to want to acquire either the software or the studio behind it.
NACON INCREASES TO 53% ITS STAKE IN THE CAPITAL OF LUNAR GREAT WALL STUDIOS, A VIDEO GAME DEVELOPER- KNOWN UNDER THE “RACEWARD” LABEL
Nacon announces that it now owns 53% of the capital of Lunar Great Wall Studios Srl, better known under its ‘RaceWard Studio’ commercial label.
The studio is in charge of the development of the game RiMS Racing for the Nacon Group, a realistic and ambitious motorbike racing simulation, introducing many new game mechanics for the genre.
After acquiring a 43.15% stake in the studio’s capital in July 2019, Nacon acquired a further 10.00% on 19 October 2020 from Marco Ponte, the studio’s founding CEO. Marco Ponte, together with 2 other shareholders, holds the remaining 46.85 % of the capital.
This operation reflects Nacon’s desire to move upstream in the video game production chain to position itself as a developer-publisher. This increase in the capital of RaceWard Studio enables the Group to secure the high quality of its future car and motorbike racing games, as part of its strategy to become a leader in AA games, while RaceWard ensures the long-term viability of its activity.Created in 2016, the studio has 40 developers in Milan, all of whom are seniors in the video game industry and have specialized in motor sports simulations for many years. RaceWard uses and contributes to improving the KT Engine technology, created by KT Racing for the development of its multi-platform creations (PS4, PS5, Xbox One, Xbox Series X|S, PC and SWITCH).
“We are happy and proud of this partnership with Nacon as it demonstrates our high level of expertise and allows us to strengthen our collaboration with a publisher who shares the same vision and passion as us,” says Marco Ponte, Founding CEO of RaceWard Studio.
« By acquiring a further stake in RaceWard capital, we are strengthening the technical synergies between our studios thanks to the collaboration of the teams on the KT Engine and we are securing a strategic know-how that will ensure the high quality of our games as well as the pace of their releases. The expertise of RaceWard’ developers in car and motorbike simulations reinforces Nacon’s position in an essential segment of our portfolio,» says Alain Falc, Chairman and CEO of Nacon.