If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Milestone have updated their latest MXGP title today (I assume today, there is no post on Steam yet but I saw it on their site).
-Added Quarry map to Track editor
-Added the possibility to edit modules on previously created custom tracks
-Fixed a bug on points assignment during a championship with double races
-Minor fixes on Track Editor maps
-Minor fixes and improvements
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