Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Milestone have updated their latest MXGP title today (I assume today, there is no post on Steam yet but I saw it on their site).
-Added Quarry map to Track editor
-Added the possibility to edit modules on previously created custom tracks
-Fixed a bug on points assignment during a championship with double races
-Minor fixes on Track Editor maps
-Minor fixes and improvements
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