Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Sector3 today updated their Raceroom software on Steam with some tweaks to Road America and preparations for upcoming eSports events.
Update details:
Download size = 1.0 GB
Client version = 0.9.2.36
Client BuildID = 6461686
GT3 base BOP work:
All cars – Equalised tyre degradation behaviour
Audi R8 LMS – Torque reduction
Audi R8 LMS GT3 EVO – Torque reduction
Bentley Continental GT3 EVO – Downforce increase, Drag reduction, Increased power, Stiffer damping
Callaway Corvette C7 GT3-R – Tyre pressure tweaks to reduce pace drop off during longer runs
Mercedes AMG GT3 – Increased drag, Reduced downforce
Mercedes AMG GT3 EVO – Tyre pressure tweaks to reduce pace drop off during longer runs
Porsche 911 GT3 R (2019) – Downforce reduction, Drag increase, Power & torque reduction, Softer dampingOther changes:
Formula RaceRoom X-17 – Added all liveries for the upcoming E1 series
Road America – Fixed track lacking 3D Curbs, various tweaks and art bugs fixed
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