Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Milestone updated their new MXGP title today. You can see the changelog below. This seems like a decent general update, you can see the changelog below:
–Added Faenza track (quick race offline/online, time attack, official championship, career mode)
–Added Mantova track (quick race offline/online, time attack, official championship, career mode)
–Added Playground race and time attack on 3 different tracks
–Added Track editor
–Added custom tracks on quick race and time attack
–Added sponsors and numbers editing on customisation
–Added first person camera
–Minor fixes