Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 today released SC2018x. SC2018x is a junior series to the main Stock Car 2018 category within rFactor 2, the SC2018x runs with slightly less power at 650 hp compared to the 750 hp in the original car and includes a number of other tweaks.
SC2018x Update Notes (compared to the SC2018):
New: 650 HP Engine
New: More left side weight
New: Templates created to give a different visual with the noses of the cars.
New: All new paint schemes.
New: Updated sounds (Inside and outside remixed).
New: Dirty Aero update, balanced the downforce to react more in a more realistic way.
Fixed: Smoothing issues on car bodies.
Fixed: Aero in dirty air, increasing stability and reducing ‘loose’ car behaviour.
Updated: Superspeedway draft package update.
Updated: Default road course setup.
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