Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 released a new Formula E street circuit yesterday. The Rome E-Prix Circuit is a little over 2.860 km in length, giving this particular layout the distinction of being the longest lap in the history of Formula E racing. It is a mix many high speed sections with tight and complex sequences of corners, with a few 90 degree hairpins offering prime overtaking opportunities thrown into for good measure. The only disappointment I can sense with this is that it appears to be the old layout rather than the current one.
You can purchase the track DLC on Steam.
Official screenshots:
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