If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Kunos today deployed v1.7.5 as a hotfix update to their v1.7 update. This one has a couple of minor tweaks and another mysterious largely un-explained physics update.
v1.7.5 Changelog:
GRAPHICS:
– Over-car labels: removed contact shadow and reflection influence and added lighting-dependent dimmer.
– Tweaks to night brightness, volumetric fog and wet material properties of new British tracks.PHYSICS:
– Improved implementation of aerodynamic added mass effect. (It’s complicated).UI:
– Added active BOP group indicator on garage screen.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →