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Asobo’s Lost Rally Raid Title

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

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Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Reiza Studios saw out 2020 in style by releasing v1.1.0.0 yesterday.

It’s quite a big update that affects the physics of almost every car in the software, as well as adding the 1990s GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT), Mclaren F1 LM, Spa Francorchamps 2020 and the Ibarra Reverse layout.

Given the amount of substantive changes in this update, Reiza strongly recommend all users to start a fresh profile by deleting their Documents/Automobilista 2 folder to avoid issues.

v1.0.6.2 -> v1.1.0.0 CHANGELOG

CONTENT

Cars:

Added GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT)
Added Mclaren F1 LM to Street Cars series

Tracks:

Added Spa Francorchamps 2020 *Part of Spa-Francorchamps DLC Pack
Added Ibarra Reverse layout

GENERAL

Introduced track specific weather probability system for more realistic random weather
Random weather condition is now preserved if session is reset
Disabled “Real Weather” option (until system implementation is complete)
Added option to customize FFB gain per car
Adjusted netcode parameters for more reliable close racing and more accurate timing predictions
Adjusted default cockpit camera settings
Increased cockpit seat position storing from 20 to 100 vehicles.
Added live edit messages for vertical and longitudinal cockpit seat position
Added F-Ultimate & F-Reiza championship seasons

UI & HUD

Added new main menu panel arts & backgrounds
Updated track loading screens & increased resolution to 4k
Added loading bar gradient & fixed position on ultrawide resolutions
Fixed monitor controls and back button positions on ultrawide resolutions
Update Control Assignments screens to include per vehicle FFB gain increase / decrease
VSync is now always enabled in Main Menu
Added tag (AI)/* to AI players in multiplayer
Added additional states to DRS HUD informing detection zone & availability
Vehicle default sorting reverted to alphabetical order
Corrected various vehicle naming inconsistencies
Fixed Velopark incorrect track grades

PHYSICS

Revised tyre physics for street cars, F-Vintage (both gens), F-Retro, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate, Copa Classic, Hot Cars, Lancer Cup, Puma P052, M1 Procar, Group A, Opala 1986
Revised rain tyres for GT3, GT4, P1, P2, P3, P4, F-Retro, Procar, Group A, Opala 1986 Copa Classic, Hot Cars, Lancer cup, Puma P052
Revised Ultima GTR, F-Retro, F-Classic (all gens), F-V12, F-Ultimate & F-Reiza aerodynamics
Adjusted logic for pre-race tire & brake pre-warming & tire pressure conditions (slightly under peak conditions for more realism & avoid unnatural tire inflation)
Reduced default number of clutches for several cars & further reduced rate of differential locking per clutch
Further revised F-Retros, F-Ultimate & Ginetta G58 suspension rates
Further adjusted exhaust parameters for all cars (results in more accurate visual & audible backfiring / spluttering)
Reduced max height to account before front wing / splitter stall in several cars
GT3 Series: Added 15kg to Mclaren 720S, subtracted 10kg from Mercedes AMG GT3, added 10 HP to Porsche GT3-R for improved BoP
Further revisions of FFB max force to iron out potential peak force inconsistencies
Small adjustments to center of gravity height in Opalas, F-Retros, F-Ultimate
Reduced Ginetta G55 engine inertia
Futher reduced differential preload baseline settings
Disabled viscous differential in street cars
Adjusted default roll bars, ride height & differential settings for F-Classic (all gens), F-V12, F-V10 Gen1 & 2
Adjusted default Differential settings for F-Retro, Stock Car 2020
Adjusted F-Ultimate ERS to not kick in until 75% of throttle is applied

AI

Added preliminary new logic to improve AI overtaking lapped cars
Added new tolerance parameter for AI to not concede position to player until a given amount of the car length is alongside (prevents issue with AI cars appearing to be “scared” out of the way when approached from behind by player)
Slightly raised AI CoG height multiplier & adjusted AI damper rates to avoid cars bouncing at hard compression
AI callibration pass for all cars that received tyre physics and / or aero updates
Reduced range of lateral movement away from ideal line & rate of movement when taking urgent action
Created new AI paths for Nurburgring Nordschleife & 24h layouts (improved & more consistent performance)

AUDIO

Updated Sprint Race sounds
Adjusted tranny volume for GT3 cars to more balanced levels & more torque dependent; adjusted volume balancing; optimized number of samples used to minimise potential performance issues

TRACKS

Removed wave length in artificial road noise (slightly reduces car / camera vertical movement oscillations)
Temporarily removed animated Helicopters & planes until remaining functionality issues are addressed
Revised road mesh & reduced noise (high frequency bumps) for Curitiba, Kansai & Taruma
Updated Bathurst trackside camera
Velopark: Minor performance & art pass; updated AI with improved performanceUpdated Nurburgring 24h layout trackside cameras to reduce shimmering / trembling & added VR cams

VEHICLES

Added BMW M6 GT3 dirt / damage effects + dangling damaged parts + new colliders + detached diffuser
Gol Copa Classic: Fixed LOD errors at longer distance
Mini Cooper UK: Fixed LODding issues with windows
Lancer Cup (R/RS): Added Dirt/Damage + detached bumpers (LODA/B/C) + dirt texture for wings (RS) + modeled inner panels (LODA/B/C) + new collision + dangling damaged partsdriver animations + Detached Gear Shifter
Fixed Mini cooper 1965 damage on lower LODs + Detached gear shifter (cpit) + detached bumpers on LOD C
Lotus 23: Fixed LOD D missing, added damage models on lod B/C, detached dangling parts on LodC, closed panel gaps on LOD A and Cockpit, removed unecessary damage models for tyres
MCR S2000: Added dirt/scratch textures
Added missing tail light for Sprint Race, Stock Car Cruze 2019 & Ultima GTR
Fixed LOD errors in cars with DRS wings which could make rear wings appear to flick open at certain distances

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Automobilista 2

AMS2 is a comprehensive simulation of the Brazilian motorsports scene, featuring all major Brazilian racing series, race tracks and manufacturers, as well as a selection of modern and classic content from around the world.

 
 
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