Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
As well as updating MX Bikes with a couple of updates this month, PiBoSo also released a large update for their GP Bikes title.
Beta 19 Changelog:
fix: tyres simulation on wet
fix: fork offset garage setting
fix: garage tyre pressure range when changing compound
fix: dynamic track surface groove and marbles saved and restored in track layouts, too
fix: live timing UDP output
fix: UI lists sort slowdown
fix: live screens in replays
fix: wet track surface rendering error
fix: rendering performances improvements
new: garage setting to adjust the steer offset setup
new: garage setting to adjust the linkage rod length
new: garage bike geometry readouts
new: support for soft collisions
new: heading and head tracking now work in the external view, too
new: the rider head animation now works in replay, multiplayer and trainer, too
new: head tracking linked to rider animations
new: IPv6 support
new: dedicated server admin commands
new: remote server admin
new: option to limit a server to specific bikes, in addition to categories
new: instant replay
new: option to show the 3D names in replays
new: track paints support
new: Adriatic Circuit
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