If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos deployed another hotfix update for the 1.6 build two days ago.
You can see the changelog below:
PHYSICS:
– Adjusted setup wait time to prevent potential saving inaccuracy when making changes in large increments.
– Fixed asymmetrical values in Honda NSX GT3 Evo aggressive presets for Brands Hatch and Hungaroring.
– Adjusted Mercedes-AMG GT3 2020 fuel consumption for highest power map.
– Minor ground collision adjustments.
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