Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Reiza published a new trailer to their YouTube on Saturday that shows the sim in its current state. It really has come a long way, and despite what I feel to be a few inconsistencies in physics (some cars feel spectacular, some feel like they need some fine tuning), it has emerged as one of the definite must-have titles for any sim racer.
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