If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Reiza published a new trailer to their YouTube on Saturday that shows the sim in its current state. It really has come a long way, and despite what I feel to be a few inconsistencies in physics (some cars feel spectacular, some feel like they need some fine tuning), it has emerged as one of the definite must-have titles for any sim racer.
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