Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Debuting an all-new physics engine with US Legend Cars, Street Stocks, and Big-Block Modifieds along with 26 brand-new dirt tracks, Tony Stewart’s All-American Racing was an average entry into the genre in terms of overall quality on PC. It had a Career Mode, a paint kit, various race modes such as 25-player Online Multiplayer, Championships, Quick Race, and Split Screen.