Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Runtime: 1:13:19.
Jon Denton, Tim Wheatley and Simon Croft discuss their topics for the Race Sim Central podcast. This episode centers around untapped opportunities for realism and marketing methods past and present. Simulations mentioned vary, but include Richard Burns Rally, World Sports Cars and Racing Legends.