Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Australian rally stages are often characterized by reddish gravel in either forests or farmland. Surfaces include pea gravel, large gravel and occasional tarmac.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
NCR11.zip
N1 is a simulation of the 1994 NASCAR Winston Cup. It featured a selection of chassis and engines, nine tracks, and had an official addon with seven more.
ccpit.zip
The CCPIT tool by Trevor Kellaway allows users of Formula One Grand Prix to adjust pit strategy for the AI cars.
nasdemo.zip
This interactive NASCAR Racing demo allows you to drive a few laps around Talladega Superspeedway and can be selected by typing “NASDEMO -I” in DOS. A self-running (non-interactive) demo can be run by adding an -s switch, typing “NASDEMO -S” instead.
indyedit.zip
This Indy 500: The Simulation editor by John B. Reynolds can edit the number, color, performance settings, and engine noise type for each of the 32 opponent cars. It can also make limited changes to the player car. The tool also allows qualifying target speeds, race lengths and rules to be adjusted.
The Indianapolis Motor Speedway expansion pack was an official addon for IndyCar Racing (1993) that updated the software to the latest version, added RaceCar Paint Kit, Replay Cut and Settings Print utilities, along with Indianapolis Motor Speedway.
The IndyCar Circuits expansion pack was an official addon for IndyCar Racing (1993) that updated the software to the latest version, added Replay Cut and Settings Print utilities, along with seven real-world racing tracks.
The pack added Burke Lakefront Airport, Phoenix, Surfers Paradise, Belle Isle, Road America, Mid-Ohio and Pacific Place (Vancouver).