If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
After their tweet earlier this month that stated they were done updating the game, Saber Porto have heard the community instructing them to ‘180 on track’, announcing in another tweet that they will be “looking into addressing some of the stability issues”.
The full statement, released as an image embedded below, reads:
Hello pilots,
We hear you.
We greatly appreciate those of you who took the time and effort to submit reports to our support team, as they helped us to investigate some of the issues that came up with the USA Tour update last week.
We are looking into addressing some of the stability issues we are seeing, starting with a fix today for crashes experienced on the PS5 when loading into the Saudi Arabia map.
We will share more information as we have it, and thank you once again for your continued support for Dakar Desert Rally
Saber
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