Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Announced October, 2019 with the extension of the F1 license until 2025. Developed and published by Codemasters, it will be the seventeenth title in the Formula One series developed by the studio.
Announced October, 2019 with the extension of the F1 license until 2025. Developed and published by Codemasters, it will be the sixteenth title in the Formula One series developed by the studio.
F1 22 is the fifteenth title in the Formula One series developed by Codemasters and is the first to include the vast changes to the regulations that year.
Announced October, 2019 with the extension of the F1 license until 2025. Developed and published by Codemasters, it will be the fourteenth title in the Formula One series developed by the studio.
F1 2020 is based on the COVID-19 affected 2020 Formula One World Championship, and features all content from the F1 and F2 schedule that was originally planned as well as some historic content.
F1 2019 is based on the 2019 Formula One World Championship, and features content from the 2018 and 2019 Formula 2 Championship. The game is developed and published by Codemasters and is the twelfth title in the Formula One series developed by the studio.