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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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“New for 2019’s FIA World Rallycross Championship season, this highly technical and challenging Rallycross track sits within the first sector of the Yas Marina Circuit’s Grand Prix layout. The combination of viewing grandstands, wrapped around tight bends and an ultra-fast Joker section provides drivers with thrilling overtaking opportunities, which sets the scene in a gladiatorial, stadium-like atmosphere.”

Stage Conditions (General):
Daytime / Clear / Dry Surface
Daytime / Cloudy / Wet Surface
Sunset / Cloudy / Wet Surface
Sunrise/ Clear / Dry Surface
Dusk / Cloudy / Dry Surface
Dusk / Cloudy / Wet Surface

Stage Conditions (Time Trial):
Daytime / Clear / Dry Surface
Daytime / Cloudy / Wet Surface

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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